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Mystice are beings made out of pure magical energy.  The Mystice are proud and full of themselves. They usually think for themselves and are less forthcoming with other races unless they offer them something they want. They can take on some characteristics of an animal but can not fully shift into said animal as they are not shifters in this sense. They can be inspired by many and all types of none flight, non shifting mythical creatures such as Elves, Pixies, Brownies, Sidhes, Drow, etc. There is no limit to the type of Mystice that can be played as long as the given racial strengths and weaknesses are followed. 

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Last Quarter Moon: The magical races are affected by this phase of the moon in a way that the other races are not. On this day they can not use magic of any kind as the moon dilutes its essence for that 24 hour period. It is the entire day. Potions made before this day would still be useful.

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Mystice Touch: They have an ability to mark another as Mystice touched.This mark is invisible to all but the mystice, and is not something that should be given lightly. It is usually given to someone who has done a great favour to them. All mystice can see the mark and it means they will respect it and leave the mystice touched alone, usually. Mystice touched allows them to know when the touched is being influenced by magic, potion, or other mind manipulating influences. This does not tell you where the touched is or exactly how. You may only Mystice touch one person at a time. They take this very seriously as it cannot be taken away. The mystice would touch the person where they want the mark to appear. Mystice are not serious creatures so the touching is usually not very ceremonious. They have to make their intent known and the person must be receptive.

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[Racial Strengths]

 

Glamour: Ability to alter their body shape and the way they look at will. They use this in order to try to keep with the veil and fit in with the mortal realm without calling attention to themselves and without wasting away energy by using this skill as one would with other spells. (Only works this way if cast upon yourself and is not restricted other than you can not make yourself look like another person by this means.)

 

Illusion: Their glamour has the ability to extend to other things as well. This is known as “Illusion”, and it’s not something that can be used in offense, but rather a cheap trick in order to fool others.

 

Traceless: Allows the fae to hide evidence of their passage through an area. Must be activated within the post of clearing out the scent and tracks you left behind in an area. Can only work on yourself, not others.

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[Racial Weaknesses]

 

Iron: Iron is poisonous to the mystice, and may kill them if they're too much of it in their system. Iron poisoning can occur even at touch, and leaves behind burns on the mystice's skin. For this reason, they tend to avoid iron at all cost.

 

True Name: All Mystice have a true name. If the true name is found out, the holder of the true name can have full control over them and order them at will. The Mystice tend to hold this name a secret, even from those closest to them.

 

Cannot Lie: Mystice are unable by nature to lie. This is why a lot of them often speak in riddles.

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[Blood Effect]

 

Mystice blood is like is similar to a truth serum, the drinker of the blood finds themselves unable to lie

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