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When their blood levels begin to drop their appearance begins to deteriorate, this forcing them to feed often. They are not able to digest normally as they no longer have any inside organs. They do not hold a heartbeat, they tend to stay clear of the natural sunlight. soulless tend to be secretive and persuasive, luring their prey through words rather than actions. Many do not show their true inner self until the timing is just right, but it is up to the player to determine how they want to play. The soulless may appear like vampires, zombies, ghouls or other undead creatures of the night.

 

First Quarter moon makes for hysteria, a blind hunger for blood or flesh. During this time they  have no control over themselves. They will typically hold no memories or be able to distinguish between friend or foe at the time. If the soulless does not feed during this time they would become more tired than usually on the next day after a hysteria.

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Blood Doll: soulless may take a blood doll. This is where the blood doll becomes connected to the soulless. It does not make the blood doll a slave, but instead highly influenced and addicted to the soulless. A blood doll feels more compelled to listen  To become a blood doll, they must drink from the same soulless three times at three separate times. The soulless is able to sense when their blood doll is in danger and strong emotions, but they cannot locate the blood doll. The blood doll cannot stand to be separated from their soulless for long and will need their blood quite often. This should be taken seriously as a soulless may only have one blood doll and will need to continue to share their blood. Blood dolls are normally not fed from by other soulless without express permission. Breaking this is extremely painful. If the blood doll does not receive the soulless’s blood for more than two week, the bond is broken.  Death of a blood doll or breaking of a bond causes a soulless extreme pain.

[Racial Strengths]

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Speed: soulless possess remarkable speed, double that of humans.

 

Healthy: soulless never get sick from colds to diseases.

 

Sight: soulless have exceptional sight during the day or night.

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[Racial Weaknesses]

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Silver: The soulless are affected by silver even on touch, as it burns their skin. The longer the silver is making contact the worse it becomes. Injected silver that can mix with their blood can become deadly.

 

Substance: The soulless need blood or flesh to sustain them. This affects their energy levels as well as their ability to concentrate.

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Fire: This will typically distract, scare, or paralyze a soulless, depending on the size of the fire.

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[Blood Effect]

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Their blood is highly addictive to anyone that drinks it, even one drop would have some sort of effect on the target.

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